Old School Heretic Blog.
Great heroes typically arise in direct response and reaction to great villains, obstacles or challenges. Without a suitable villain, the hero doesn't amount to much. Batman wouldn't be Batman without the guy who shot his parents, but he really becomes The Batman in response to the Joker, at least in the older comics. Likewise without Sauron to stir shit up, old Middle Earth would be pretty damned boring. Bond wouldn't be Bond without the over-the-top villains. A good campaign needs a few good villains -- and you need a few of the rotten scoundrels on-hand because the players might actually get around to killing one of them, so you want a back-up just-in-case. So, I have drafted-up a set of despicable and diabolical villains for Riskail that aren't just moustache-twirling fops or mouth-breathing cannibals with lumberjack fantasies. Well, okay, maybe some of them are, but Navarre and Grisaille are a cut above such has-beens and wannabees. They're real villains; conflicted, imperfect, and driven by forces that most other people just cannot appreciate.
Navarre once took on an apprentice, Grisaille, a young woman with whom he fell madly in love. He taught her everything she wanted to know and together they have become a dark sort of Bonnie & Clyde, only more violent and far more dangerous. What most people do not know is that one night not long ago, Grisaille discovered Navarre's blasphemous infidelity. Heartbroken and filled with the wrath only a woman scorned can muster, Grisaille killed Navarre, trapped his spirit, and has stolen his identity. She used one of Lorshal's more modest spells of Biomorphic Incongruity to make Navarre's body to look like her own and then proceeded to act out the part of a grieving Navarre. She now lives a double life which is about to get more complicated as she just discovered that she is pregnant and Varegant suspects that something is not quite right with his 'partner.' Then there is the matter of her face starting to distort strangely, perhaps as an after-effect of having to wear Navarre's mask in order to impersonate him. It is getting more difficult to remove it every time.
So there you have not one, not two, but three sinister criminal master-minds, depending upon whether you prefer the pre-Grisaille version of Navarre, or the new and improved Navarre. I could shovel a few more potential plot hooks into things, but thought that I'd hold off and get back to work on the Ten Insane Geniuses instead.